ACTIVATABLE

Name

ACTIVATABLE -- class

Description

Mixin-class for activation of objects, may be removed later for efficiency-reasons. It enforces a protocol that allows activated? to be set automagically after a succesful ACTIVATE-OBJECT.

Class details

(defclass ACTIVATABLE ()(...))
scopepackage ORG.LANGBAND.ENGINE
locationclasses.lisp
# variables1
# methods1

Methods

ACTIVATED?
 (ACTIVATED? (OBJ ACTIVATABLE)) [reader]
Called By 

FILED-VARIANT-DATA, GENERATE-LEVEL!, PLAY-GAME&, PROCESS-WORLD& and VISIT-HOUSE

Slots

ACTIVATED
slot ACTIVATED is of type T

This documentation was generated Autumn 2003 from the original sources by Albert v.0.4.9.