CREATURE

Name

CREATURE -- class inheriting ACTIVATABLE

Class details

(defclass CREATURE (ACTIVATABLE)(...))
scopepackage ORG.LANGBAND.ENGINE
locationclasses.lisp
inheritsACTIVATABLE
# variables11
# methods18

Methods

(SETF CREATURE-ALIVE?)
 ((SETF CREATURE-ALIVE?) (OBJ CREATURE)) [accessor]

CREATURE-ALIVE?
 (CREATURE-ALIVE? (OBJ CREATURE)) [accessor]
Called By 

CMB-MONSTER-ATTACK!, DRAW-CREATURES, GAME-LOOP&, INTERACTIVE-TARGETING!, INVOKE-ON-DUNGEON-MONSTERS, IS-LEGAL-TARGET?, PROJECT-ON-LOS-MONSTERS and RUN-LEVEL!

(SETF CURRENT-HP)
 ((SETF CURRENT-HP) (OBJ CREATURE)) [accessor]
Called By 

%FILED-MONSTER and REGENERATE-HP!

CURRENT-HP
 (CURRENT-HP (OBJ CREATURE)) [accessor]
Called By 

(SETF DISPLAY-X)
 ((SETF DISPLAY-X) (OBJ CREATURE)) [accessor]

DISPLAY-X
 (DISPLAY-X (OBJ CREATURE)) [accessor]

(SETF DISPLAY-Y)
 ((SETF DISPLAY-Y) (OBJ CREATURE)) [accessor]

DISPLAY-Y
 (DISPLAY-Y (OBJ CREATURE)) [accessor]

(SETF LOCATION-X)
 ((SETF LOCATION-X) (OBJ CREATURE)) [accessor]

LOCATION-X
 (LOCATION-X (OBJ CREATURE)) [accessor]

(SETF LOCATION-Y)
 ((SETF LOCATION-Y) (OBJ CREATURE)) [accessor]

LOCATION-Y
 (LOCATION-Y (OBJ CREATURE)) [accessor]

(SETF MAXIMUM-HP)
 ((SETF MAXIMUM-HP) (OBJ CREATURE)) [accessor]
Called By 

%FILED-MONSTER

MAXIMUM-HP
 (MAXIMUM-HP (OBJ CREATURE)) [accessor]
Called By 

DISPLAY-PLAYER-MISC, HANDLE-TURN, PROCESS-SINGLE-MONSTER!, PROCESS-WORLD& and REGENERATE-HP!

(SETF X-OFFSET)
 ((SETF X-OFFSET) (OBJ CREATURE)) [accessor]
Description 

pixel offset on x-axis when doing actual painting.

X-OFFSET
 (X-OFFSET (OBJ CREATURE)) [accessor]
Description 

pixel offset on x-axis when doing actual painting.

(SETF Y-OFFSET)
 ((SETF Y-OFFSET) (OBJ CREATURE)) [accessor]
Description 

pixel offset on y-axis when doing actual painting.

Y-OFFSET
 (Y-OFFSET (OBJ CREATURE)) [accessor]
Description 

pixel offset on y-axis when doing actual painting.

Slots

 slot ALIVE? is of type T
 slot CURRENT-HP is of type T
 slot DISPLAY-X is of type T
 slot DISPLAY-Y is of type T

GFX-SYM
slot GFX-SYM is of type T
Description 

The gfx symbol for the player.

 slot LOC-X is of type T
 slot LOC-Y is of type T
 slot MAXIMUM-HP is of type T

TEXT-SYM
slot TEXT-SYM is of type T
Description 

The gfx symbol for the player.

X-OFFSET
slot X-OFFSET is of type T
Description 

pixel offset on x-axis when doing actual painting.

Y-OFFSET
slot Y-OFFSET is of type T
Description 

pixel offset on y-axis when doing actual painting.

This documentation was generated Autumn 2003 from the original sources by Albert v.0.4.9.