VISUAL-PROJECTILE

Name

VISUAL-PROJECTILE -- class

Description

Class to keep information about visualisation of projectiles.

Class details

(defclass VISUAL-PROJECTILE ()(...))
scopepackage ORG.LANGBAND.ENGINE
locationclasses.lisp
# variables9
# methods18

Methods

(SETF PROJECTILE.GFX-BEAM)
 ((SETF PROJECTILE.GFX-BEAM) (OBJ VISUAL-PROJECTILE)) [accessor]
Description 

gfx code for beam.

Called By 

DEFINE-SPELL-EFFECT

PROJECTILE.GFX-BEAM
 (PROJECTILE.GFX-BEAM (OBJ VISUAL-PROJECTILE)) [accessor]
Description 

gfx code for beam.

(SETF PROJECTILE.GFX-EXPLOSION)
 ((SETF PROJECTILE.GFX-EXPLOSION) (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

DEFINE-SPELL-EFFECT

PROJECTILE.GFX-EXPLOSION
 (PROJECTILE.GFX-EXPLOSION (OBJ VISUAL-PROJECTILE)) [accessor]

(SETF PROJECTILE.GFX-IMPACT)
 ((SETF PROJECTILE.GFX-IMPACT) (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

DEFINE-SPELL-EFFECT

PROJECTILE.GFX-IMPACT
 (PROJECTILE.GFX-IMPACT (OBJ VISUAL-PROJECTILE)) [accessor]

(SETF PROJECTILE.GFX-PATH)
 ((SETF PROJECTILE.GFX-PATH) (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

DEFINE-SPELL-EFFECT and DEFINE-VISUAL-PROJECTILE

PROJECTILE.GFX-PATH
 (PROJECTILE.GFX-PATH (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

MAKE-MISSILE-VISUAL

(SETF PROJECTILE.ID)
 ((SETF PROJECTILE.ID) (OBJ VISUAL-PROJECTILE)) [accessor]

PROJECTILE.ID
 (PROJECTILE.ID (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

%SIMPLE-PROJECTION, PRINT-OBJECT and PROJECT-ON-LOS-MONSTERS

(SETF PROJECTILE.TEXT-BEAM)
 ((SETF PROJECTILE.TEXT-BEAM) (OBJ VISUAL-PROJECTILE)) [accessor]
Description 

text code for beam.

Called By 

DEFINE-SPELL-EFFECT

PROJECTILE.TEXT-BEAM
 (PROJECTILE.TEXT-BEAM (OBJ VISUAL-PROJECTILE)) [accessor]
Description 

text code for beam.

(SETF PROJECTILE.TEXT-EXPLOSION)
 ((SETF PROJECTILE.TEXT-EXPLOSION) (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

DEFINE-SPELL-EFFECT

PROJECTILE.TEXT-EXPLOSION
 (PROJECTILE.TEXT-EXPLOSION (OBJ VISUAL-PROJECTILE)) [accessor]

(SETF PROJECTILE.TEXT-IMPACT)
 ((SETF PROJECTILE.TEXT-IMPACT) (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

DEFINE-SPELL-EFFECT

PROJECTILE.TEXT-IMPACT
 (PROJECTILE.TEXT-IMPACT (OBJ VISUAL-PROJECTILE)) [accessor]

(SETF PROJECTILE.TEXT-PATH)
 ((SETF PROJECTILE.TEXT-PATH) (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

DEFINE-SPELL-EFFECT and DEFINE-VISUAL-PROJECTILE

PROJECTILE.TEXT-PATH
 (PROJECTILE.TEXT-PATH (OBJ VISUAL-PROJECTILE)) [accessor]
Called By 

MAKE-MISSILE-VISUAL

Slots

GFX-BEAM
slot GFX-BEAM is of type T
Description 

gfx code for beam.

 slot GFX-EXPLOSION is of type T
 slot GFX-IMPACT is of type T
 slot GFX-PATH is of type T
 slot ID is of type T

TEXT-BEAM
slot TEXT-BEAM is of type T
Description 

text code for beam.

 slot TEXT-EXPLOSION is of type T
 slot TEXT-IMPACT is of type T
 slot TEXT-PATH is of type T

This documentation was generated Autumn 2003 from the original sources by Albert v.0.4.9.